Considering that today is Charles Darwin’s birthday, I figured adaptation was a good topic to write on. What better game characters to represent this than Pokemon? Sure, they don’t evolve like Mr. Darwin laid out in his Origin of Species, but adaptation and improvement upon yourself is still a central theme in the Pokemon series. […]
Tag Archives: motivation
Hey guys, sorry for the late update today, wasn’t feeling very well, but I’m not going to leave you hanging! Today we’re going to talk a bit about a living philosophy I adopted a while back. We brushed on this a long time ago with The Philosophy of Donkey Kong, actually, but I feel it’s […]
Today we’re going to talk about classes. Classes, in an RPG, are effectively archetypes We’ve brought them up before, notably in The Elements of Pokemon. What is an archetype, though? Google says… ar·che·type /ˈärk(i)ˌtīp/ Noun A very typical example of a certain person or thing. An original that has been imitated. In RPGs, and […]