Tag Archives: motivation

Considering that today is Charles Darwin’s birthday, I figured adaptation was a good topic to write on.  What better game characters to represent this than Pokemon?  Sure, they don’t evolve like Mr. Darwin laid out in his Origin of Species, but adaptation and improvement upon yourself is still a central theme in the Pokemon series.  […]

  Today we’re going to talk about classes.  Classes, in an RPG, are effectively archetypes  We’ve brought them up before, notably in The Elements of Pokemon.  What is an archetype, though?  Google says… ar·che·type /ˈärk(i)ˌtīp/ Noun A very typical example of a certain person or thing. An original that has been imitated. In RPGs, and […]